State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Slime Games in New Zealand Q4 2021

Explore the performance of the top 5 slime games in New Zealand during Q4 2021, including downloads, revenue, and active user trends.

Top 5 Slime Games in New Zealand Q4 2021

In Q4 2021, the top 5 slime games in New Zealand on the unified platform saw varying performances across downloads, revenue, and active users. Here’s a detailed look at the trends for each app.

Magic Slime: Antistress & ASMR from Finger Art Games saw a fluctuating weekly revenue, peaking at $274 in the first week of October before declining to $162 by the end of December. Weekly downloads were modest, with a notable spike to 70 in early October and a decline towards the end of the year. Active users showed some volatility but generally remained within a range of 50 to 110 throughout the quarter.

Goo: Slime simulator, ASMR by Exomind LTD experienced a peak in weekly revenue of $139 in mid-October, though it tapered off to $82 by the end of December. Weekly downloads varied significantly, with a high of 413 in mid-December. Active users remained relatively stable, fluctuating between 2.4K to 3.3K throughout the quarter.

Girls Slime Simulator Games from Time Out Apps Inc saw consistent weekly revenue in the range of $30 to $50, with a notable peak at $93 in late December. Weekly downloads had minor fluctuations, peaking at 35 in mid-October before dropping towards the end of the year. Active users data was sparse, but there was an indication of 20 active users at the end of December.

Fluid Simulation by Pavel Dobryakov had a more erratic revenue pattern, with a high of $95 at the end of September and a low of $6 in mid-December. Weekly downloads peaked at 389 at the end of November, and active users showed an upward trend, reaching a high of 688 in late November before stabilizing around 450 by the end of December.

Super Slime Simulator from Dramaton LTD had the highest weekly downloads among the top slime games, peaking at 1.4K in mid-October and maintaining a steady rate around 800 to 1K towards the end of the year. Revenue saw a significant peak at $138 in mid-October but was generally low throughout the quarter. Active users remained strong, fluctuating between 2.3K to 3.8K over the quarter.

These insights, derived from Sensor Tower data, highlight the diverse performance of the top slime games in New Zealand during Q4 2021. For more detailed analytics, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022